feat: add create and edit modals for firearms management

This commit is contained in:
2026-04-21 23:40:00 +08:00
parent 16db0eb0ee
commit 745c98bc20
4 changed files with 291 additions and 8 deletions
@@ -0,0 +1,58 @@
import { useState } from "react"
import { App, Form, Modal } from "antd"
import { FirearmApi } from "@/api"
import FirearmForm from "@/components/firearm-form"
import { AddFirearmRequest, Firearm } from "@/types"
interface FirearmCreateModalProps {
open: boolean
onCancel: () => void
onSuccess: (firearm: Firearm) => void
}
function normalizeRequest(values: AddFirearmRequest): AddFirearmRequest {
return {
...values,
review: values.review?.trim() || null,
}
}
export default function FirearmCreateModal({ open, onCancel, onSuccess }: FirearmCreateModalProps) {
const { message } = App.useApp()
const [form] = Form.useForm<AddFirearmRequest>()
const [loading, setLoading] = useState(false)
async function onFinish(values: AddFirearmRequest) {
setLoading(true)
try {
const firearm = await FirearmApi.addFirearm(normalizeRequest(values))
message.success("武器创建成功")
form.resetFields()
onSuccess(firearm)
} catch {
message.error("武器创建失败,请稍后重试")
} finally {
setLoading(false)
}
}
return (
<Modal
title="新建武器"
open={open}
onCancel={onCancel}
onOk={() => form.submit()}
okText="创建"
cancelText="取消"
confirmLoading={loading}
destroyOnHidden
afterOpenChange={(visible) => {
if (!visible) {
form.resetFields()
}
}}>
<FirearmForm form={form} onFinish={onFinish} />
</Modal>
)
}
@@ -0,0 +1,67 @@
import { useEffect, useState } from "react"
import { App, Form, Modal } from "antd"
import { FirearmApi } from "@/api"
import FirearmForm from "@/components/firearm-form"
import { AddFirearmRequest, Firearm } from "@/types"
interface FirearmEditModalProps {
open: boolean
firearm: Firearm | null
onCancel: () => void
onSuccess: (firearm: Firearm) => void
}
function normalizeRequest(values: AddFirearmRequest): AddFirearmRequest {
return {
...values,
review: values.review?.trim() || null,
}
}
export default function FirearmEditModal({ open, firearm, onCancel, onSuccess }: FirearmEditModalProps) {
const { message } = App.useApp()
const [form] = Form.useForm<AddFirearmRequest>()
const [loading, setLoading] = useState(false)
useEffect(() => {
if (!open || !firearm) {
return
}
const { id: _id, ...editableValues } = firearm
form.setFieldsValue(editableValues)
}, [open, firearm, form])
async function onFinish(values: AddFirearmRequest) {
if (!firearm) {
return
}
setLoading(true)
try {
const updated = await FirearmApi.editFirearm(firearm.id, normalizeRequest(values))
message.success("武器更新成功")
onSuccess(updated)
} catch {
message.error("武器更新失败,请稍后重试")
} finally {
setLoading(false)
}
}
return (
<Modal
title="编辑武器"
open={open}
onCancel={onCancel}
onOk={() => form.submit()}
okText="保存"
cancelText="取消"
confirmLoading={loading}
destroyOnHidden
>
<FirearmForm form={form} onFinish={onFinish} />
</Modal>
)
}
+91
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@@ -0,0 +1,91 @@
import { Form, Input, InputNumber, Select } from "antd"
import { AddFirearmRequest, FirearmType } from "@/types"
const firearmTypeText: Record<FirearmType, string> = {
RIFLE: "步枪",
SUB_MACHINE_GUN: "冲锋枪",
SHOTGUN: "霰弹枪",
LIGHT_MACHINE_GUN: "轻机枪",
DESIGNATED_MARKSMAN_RIFLE: "射手步枪",
SNIPER_RIFLE: "狙击步枪",
PISTOL: "手枪",
SPECIAL: "特殊",
}
interface FirearmFormProps {
form: ReturnType<typeof Form.useForm<AddFirearmRequest>>[0]
onFinish: (values: AddFirearmRequest) => void
}
export default function FirearmForm({ form, onFinish }: FirearmFormProps) {
return (
<Form<AddFirearmRequest> form={form} layout="vertical" onFinish={onFinish} requiredMark={false}>
<Form.Item<AddFirearmRequest>
name="name"
label="武器名称"
rules={[{ required: true, message: "请输入武器名称" }]}
>
<Input placeholder="请输入武器名称" />
</Form.Item>
<Form.Item<AddFirearmRequest>
name="type"
label="武器类型"
rules={[{ required: true, message: "请选择武器类型" }]}
>
<Select
placeholder="请选择武器类型"
options={Object.entries(firearmTypeText).map(([value, label]) => ({
value,
label,
}))}
/>
</Form.Item>
<Form.Item<AddFirearmRequest>
name="level"
label="武器输出等级"
rules={[{ required: true, message: "请输入武器输出等级" }]}
>
<Input placeholder="例如:T0" />
</Form.Item>
<Form.Item<AddFirearmRequest>
name="calibre"
label="子弹口径"
rules={[{ required: true, message: "请输入子弹口径" }]}
>
<Input placeholder="例如:5.56x45mm" />
</Form.Item>
<Form.Item<AddFirearmRequest>
name="fireRate"
label="射速(每分钟发数)"
rules={[{ required: true, message: "请输入射速" }]}
>
<InputNumber className="w-full" min={1} precision={0} placeholder="请输入射速" />
</Form.Item>
<Form.Item<AddFirearmRequest>
name="armourDamage"
label="甲伤"
rules={[{ required: true, message: "请输入甲伤" }]}
>
<InputNumber className="w-full" min={0} precision={0} placeholder="请输入甲伤" />
</Form.Item>
<Form.Item<AddFirearmRequest>
name="bodyDamage"
label="肉伤"
rules={[{ required: true, message: "请输入肉伤" }]}
>
<InputNumber className="w-full" min={0} precision={0} placeholder="请输入肉伤" />
</Form.Item>
<Form.Item<AddFirearmRequest> name="review" label="描述">
<Input.TextArea rows={4} placeholder="可选:补充武器特点或使用建议" />
</Form.Item>
</Form>
)
}