feat: add calibre, fire rate, armour damage, and body damage fields to Firearm model and update related response and migration scripts
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@@ -8,6 +8,10 @@ public record FirearmResponse(
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String name,
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String name,
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FirearmType type,
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FirearmType type,
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String level,
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String level,
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String calibre,
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Integer fireRate,
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Integer armourDamage,
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Integer bodyDamage,
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String review
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String review
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) {
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) {
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public static FirearmResponse from(Firearm firearm) {
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public static FirearmResponse from(Firearm firearm) {
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@@ -16,6 +20,10 @@ public record FirearmResponse(
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firearm.getName(),
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firearm.getName(),
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firearm.getType(),
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firearm.getType(),
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firearm.getLevel(),
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firearm.getLevel(),
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firearm.getCalibre(),
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firearm.getFireRate(),
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firearm.getArmourDamage(),
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firearm.getBodyDamage(),
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firearm.getReview()
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firearm.getReview()
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);
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);
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}
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}
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@@ -36,6 +36,18 @@ public class Firearm {
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@Column(name = "review", columnDefinition = "TEXT")
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@Column(name = "review", columnDefinition = "TEXT")
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private String review;
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private String review;
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@Column(name = "calibre")
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private String calibre;
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@Column(name = "fire_rate")
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private Integer fireRate;
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@Column(name = "armour_damage")
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private Integer armourDamage;
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@Column(name = "body_damage")
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private Integer bodyDamage;
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@OneToMany(mappedBy = "firearm", cascade = CascadeType.ALL, orphanRemoval = true)
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@OneToMany(mappedBy = "firearm", cascade = CascadeType.ALL, orphanRemoval = true)
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private List<Modification> modifications = new ArrayList<>();
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private List<Modification> modifications = new ArrayList<>();
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@@ -79,6 +91,38 @@ public class Firearm {
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this.review = review;
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this.review = review;
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}
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}
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public String getCalibre() {
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return calibre;
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}
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public void setCalibre(String calibre) {
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this.calibre = calibre;
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}
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public Integer getFireRate() {
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return fireRate;
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}
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public void setFireRate(Integer fireRate) {
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this.fireRate = fireRate;
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}
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public Integer getArmourDamage() {
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return armourDamage;
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}
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public void setArmourDamage(Integer armourDamage) {
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this.armourDamage = armourDamage;
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}
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public Integer getBodyDamage() {
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return bodyDamage;
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}
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public void setBodyDamage(Integer bodyDamage) {
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this.bodyDamage = bodyDamage;
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}
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public List<Modification> getModifications() {
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public List<Modification> getModifications() {
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return modifications;
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return modifications;
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}
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}
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@@ -0,0 +1,60 @@
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-- 创建新表
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CREATE TABLE firearm_new
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(
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id BIGSERIAL NOT NULL,
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name VARCHAR(64) NOT NULL,
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type INTEGER NOT NULL,
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level VARCHAR(10) NOT NULL,
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calibre VARCHAR(20) NOT NULL,
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fire_rate INTEGER NOT NULL,
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armour_damage INTEGER NOT NULL,
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body_damage INTEGER NOT NULL,
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review TEXT NULL,
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CONSTRAINT firearm_new_pkey PRIMARY KEY (id)
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);
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-- 迁移数据
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INSERT INTO firearm_new(id, name, type, level, calibre, fire_rate, armour_damage, body_damage,
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review)
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SELECT id,
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name,
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type,
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level,
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calibre,
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0,
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armour_damage,
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body_damage,
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review
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FROM firearm;
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-- 处理外键(关键步骤)
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-- 先删除指向旧表的外键约束
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ALTER TABLE modification
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DROP CONSTRAINT fk_modification_firearm;
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-- 重命名旧表和索引
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ALTER TABLE firearm
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RENAME TO firearm_legacy;
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ALTER INDEX firearm_pkey RENAME TO firearm_legacy_pkey;
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-- 重命名新表和索引
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ALTER TABLE firearm_new
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RENAME TO firearm;
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ALTER INDEX firearm_new_pkey RENAME TO firearm_pkey;
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-- 重新建立外键,指向新的 firearm 表
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ALTER TABLE modification
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ADD CONSTRAINT fk_modification_firearm
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FOREIGN KEY (firearm_id) REFERENCES firearm (id);
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-- 序列所有权与名称修正
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ALTER SEQUENCE firearm_id_seq RENAME TO firearm_legacy_id_seq;
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ALTER SEQUENCE firearm_new_id_seq RENAME TO firearm_id_seq;
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ALTER SEQUENCE firearm_id_seq OWNED BY firearm.id;
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-- 更新序列计数器
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SELECT setval('firearm_id_seq', coalesce(max(id), 1))
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FROM firearm;
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-- 删除旧表
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DROP TABLE IF EXISTS firearm_legacy CASCADE;
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